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- import { fromPoints } from '../core/bbox.js';
- import BoundingRect from '../core/BoundingRect.js';
- import Point from '../core/Point.js';
- import { map } from '../core/util.js';
- import Polygon from '../graphic/shape/Polygon.js';
- import Rect from '../graphic/shape/Rect.js';
- import Sector from '../graphic/shape/Sector.js';
- import { pathToPolygons } from './convertPath.js';
- import { clonePath } from './path.js';
- function getDividingGrids(dimSize, rowDim, count) {
- var rowSize = dimSize[rowDim];
- var columnSize = dimSize[1 - rowDim];
- var ratio = Math.abs(rowSize / columnSize);
- var rowCount = Math.ceil(Math.sqrt(ratio * count));
- var columnCount = Math.floor(count / rowCount);
- if (columnCount === 0) {
- columnCount = 1;
- rowCount = count;
- }
- var grids = [];
- for (var i = 0; i < rowCount; i++) {
- grids.push(columnCount);
- }
- var currentCount = rowCount * columnCount;
- var remained = count - currentCount;
- if (remained > 0) {
- for (var i = 0; i < remained; i++) {
- grids[i % rowCount] += 1;
- }
- }
- return grids;
- }
- function divideSector(sectorShape, count, outShapes) {
- var r0 = sectorShape.r0;
- var r = sectorShape.r;
- var startAngle = sectorShape.startAngle;
- var endAngle = sectorShape.endAngle;
- var angle = Math.abs(endAngle - startAngle);
- var arcLen = angle * r;
- var deltaR = r - r0;
- var isAngleRow = arcLen > Math.abs(deltaR);
- var grids = getDividingGrids([arcLen, deltaR], isAngleRow ? 0 : 1, count);
- var rowSize = (isAngleRow ? angle : deltaR) / grids.length;
- for (var row = 0; row < grids.length; row++) {
- var columnSize = (isAngleRow ? deltaR : angle) / grids[row];
- for (var column = 0; column < grids[row]; column++) {
- var newShape = {};
- if (isAngleRow) {
- newShape.startAngle = startAngle + rowSize * row;
- newShape.endAngle = startAngle + rowSize * (row + 1);
- newShape.r0 = r0 + columnSize * column;
- newShape.r = r0 + columnSize * (column + 1);
- }
- else {
- newShape.startAngle = startAngle + columnSize * column;
- newShape.endAngle = startAngle + columnSize * (column + 1);
- newShape.r0 = r0 + rowSize * row;
- newShape.r = r0 + rowSize * (row + 1);
- }
- newShape.clockwise = sectorShape.clockwise;
- newShape.cx = sectorShape.cx;
- newShape.cy = sectorShape.cy;
- outShapes.push(newShape);
- }
- }
- }
- function divideRect(rectShape, count, outShapes) {
- var width = rectShape.width;
- var height = rectShape.height;
- var isHorizontalRow = width > height;
- var grids = getDividingGrids([width, height], isHorizontalRow ? 0 : 1, count);
- var rowSizeDim = isHorizontalRow ? 'width' : 'height';
- var columnSizeDim = isHorizontalRow ? 'height' : 'width';
- var rowDim = isHorizontalRow ? 'x' : 'y';
- var columnDim = isHorizontalRow ? 'y' : 'x';
- var rowSize = rectShape[rowSizeDim] / grids.length;
- for (var row = 0; row < grids.length; row++) {
- var columnSize = rectShape[columnSizeDim] / grids[row];
- for (var column = 0; column < grids[row]; column++) {
- var newShape = {};
- newShape[rowDim] = row * rowSize;
- newShape[columnDim] = column * columnSize;
- newShape[rowSizeDim] = rowSize;
- newShape[columnSizeDim] = columnSize;
- newShape.x += rectShape.x;
- newShape.y += rectShape.y;
- outShapes.push(newShape);
- }
- }
- }
- function crossProduct2d(x1, y1, x2, y2) {
- return x1 * y2 - x2 * y1;
- }
- function lineLineIntersect(a1x, a1y, a2x, a2y, b1x, b1y, b2x, b2y) {
- var mx = a2x - a1x;
- var my = a2y - a1y;
- var nx = b2x - b1x;
- var ny = b2y - b1y;
- var nmCrossProduct = crossProduct2d(nx, ny, mx, my);
- if (Math.abs(nmCrossProduct) < 1e-6) {
- return null;
- }
- var b1a1x = a1x - b1x;
- var b1a1y = a1y - b1y;
- var p = crossProduct2d(b1a1x, b1a1y, nx, ny) / nmCrossProduct;
- if (p < 0 || p > 1) {
- return null;
- }
- return new Point(p * mx + a1x, p * my + a1y);
- }
- function projPtOnLine(pt, lineA, lineB) {
- var dir = new Point();
- Point.sub(dir, lineB, lineA);
- dir.normalize();
- var dir2 = new Point();
- Point.sub(dir2, pt, lineA);
- var len = dir2.dot(dir);
- return len;
- }
- function addToPoly(poly, pt) {
- var last = poly[poly.length - 1];
- if (last && last[0] === pt[0] && last[1] === pt[1]) {
- return;
- }
- poly.push(pt);
- }
- function splitPolygonByLine(points, lineA, lineB) {
- var len = points.length;
- var intersections = [];
- for (var i = 0; i < len; i++) {
- var p0 = points[i];
- var p1 = points[(i + 1) % len];
- var intersectionPt = lineLineIntersect(p0[0], p0[1], p1[0], p1[1], lineA.x, lineA.y, lineB.x, lineB.y);
- if (intersectionPt) {
- intersections.push({
- projPt: projPtOnLine(intersectionPt, lineA, lineB),
- pt: intersectionPt,
- idx: i
- });
- }
- }
- if (intersections.length < 2) {
- return [{ points: points }, { points: points }];
- }
- intersections.sort(function (a, b) {
- return a.projPt - b.projPt;
- });
- var splitPt0 = intersections[0];
- var splitPt1 = intersections[intersections.length - 1];
- if (splitPt1.idx < splitPt0.idx) {
- var tmp = splitPt0;
- splitPt0 = splitPt1;
- splitPt1 = tmp;
- }
- var splitPt0Arr = [splitPt0.pt.x, splitPt0.pt.y];
- var splitPt1Arr = [splitPt1.pt.x, splitPt1.pt.y];
- var newPolyA = [splitPt0Arr];
- var newPolyB = [splitPt1Arr];
- for (var i = splitPt0.idx + 1; i <= splitPt1.idx; i++) {
- addToPoly(newPolyA, points[i].slice());
- }
- addToPoly(newPolyA, splitPt1Arr);
- addToPoly(newPolyA, splitPt0Arr);
- for (var i = splitPt1.idx + 1; i <= splitPt0.idx + len; i++) {
- addToPoly(newPolyB, points[i % len].slice());
- }
- addToPoly(newPolyB, splitPt0Arr);
- addToPoly(newPolyB, splitPt1Arr);
- return [{
- points: newPolyA
- }, {
- points: newPolyB
- }];
- }
- function binaryDividePolygon(polygonShape) {
- var points = polygonShape.points;
- var min = [];
- var max = [];
- fromPoints(points, min, max);
- var boundingRect = new BoundingRect(min[0], min[1], max[0] - min[0], max[1] - min[1]);
- var width = boundingRect.width;
- var height = boundingRect.height;
- var x = boundingRect.x;
- var y = boundingRect.y;
- var pt0 = new Point();
- var pt1 = new Point();
- if (width > height) {
- pt0.x = pt1.x = x + width / 2;
- pt0.y = y;
- pt1.y = y + height;
- }
- else {
- pt0.y = pt1.y = y + height / 2;
- pt0.x = x;
- pt1.x = x + width;
- }
- return splitPolygonByLine(points, pt0, pt1);
- }
- function binaryDivideRecursive(divider, shape, count, out) {
- if (count === 1) {
- out.push(shape);
- }
- else {
- var mid = Math.floor(count / 2);
- var sub = divider(shape);
- binaryDivideRecursive(divider, sub[0], mid, out);
- binaryDivideRecursive(divider, sub[1], count - mid, out);
- }
- return out;
- }
- export function clone(path, count) {
- var paths = [];
- for (var i = 0; i < count; i++) {
- paths.push(clonePath(path));
- }
- return paths;
- }
- function copyPathProps(source, target) {
- target.setStyle(source.style);
- target.z = source.z;
- target.z2 = source.z2;
- target.zlevel = source.zlevel;
- }
- function polygonConvert(points) {
- var out = [];
- for (var i = 0; i < points.length;) {
- out.push([points[i++], points[i++]]);
- }
- return out;
- }
- export function split(path, count) {
- var outShapes = [];
- var shape = path.shape;
- var OutShapeCtor;
- switch (path.type) {
- case 'rect':
- divideRect(shape, count, outShapes);
- OutShapeCtor = Rect;
- break;
- case 'sector':
- divideSector(shape, count, outShapes);
- OutShapeCtor = Sector;
- break;
- case 'circle':
- divideSector({
- r0: 0, r: shape.r, startAngle: 0, endAngle: Math.PI * 2,
- cx: shape.cx, cy: shape.cy
- }, count, outShapes);
- OutShapeCtor = Sector;
- break;
- default:
- var m = path.getComputedTransform();
- var scale = m ? Math.sqrt(Math.max(m[0] * m[0] + m[1] * m[1], m[2] * m[2] + m[3] * m[3])) : 1;
- var polygons = map(pathToPolygons(path.getUpdatedPathProxy(), scale), function (poly) { return polygonConvert(poly); });
- var polygonCount = polygons.length;
- if (polygonCount === 0) {
- binaryDivideRecursive(binaryDividePolygon, {
- points: polygons[0]
- }, count, outShapes);
- }
- else if (polygonCount === count) {
- for (var i = 0; i < polygonCount; i++) {
- outShapes.push({
- points: polygons[i]
- });
- }
- }
- else {
- var totalArea_1 = 0;
- var items = map(polygons, function (poly) {
- var min = [];
- var max = [];
- fromPoints(poly, min, max);
- var area = (max[1] - min[1]) * (max[0] - min[0]);
- totalArea_1 += area;
- return { poly: poly, area: area };
- });
- items.sort(function (a, b) { return b.area - a.area; });
- var left = count;
- for (var i = 0; i < polygonCount; i++) {
- var item = items[i];
- if (left <= 0) {
- break;
- }
- var selfCount = i === polygonCount - 1
- ? left
- : Math.ceil(item.area / totalArea_1 * count);
- if (selfCount < 0) {
- continue;
- }
- binaryDivideRecursive(binaryDividePolygon, {
- points: item.poly
- }, selfCount, outShapes);
- left -= selfCount;
- }
- ;
- }
- OutShapeCtor = Polygon;
- break;
- }
- if (!OutShapeCtor) {
- return clone(path, count);
- }
- var out = [];
- for (var i = 0; i < outShapes.length; i++) {
- var subPath = new OutShapeCtor();
- subPath.setShape(outShapes[i]);
- copyPathProps(path, subPath);
- out.push(subPath);
- }
- return out;
- }
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