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- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- /**
- * AUTO-GENERATED FILE. DO NOT MODIFY.
- */
- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- import { Point, Path, Polyline } from '../util/graphic.js';
- import PathProxy from 'zrender/lib/core/PathProxy.js';
- import { normalizeRadian } from 'zrender/lib/contain/util.js';
- import { cubicProjectPoint, quadraticProjectPoint } from 'zrender/lib/core/curve.js';
- import { defaults, retrieve2 } from 'zrender/lib/core/util.js';
- import { invert } from 'zrender/lib/core/matrix.js';
- import * as vector from 'zrender/lib/core/vector.js';
- import { DISPLAY_STATES, SPECIAL_STATES } from '../util/states.js';
- var PI2 = Math.PI * 2;
- var CMD = PathProxy.CMD;
- var DEFAULT_SEARCH_SPACE = ['top', 'right', 'bottom', 'left'];
- function getCandidateAnchor(pos, distance, rect, outPt, outDir) {
- var width = rect.width;
- var height = rect.height;
- switch (pos) {
- case 'top':
- outPt.set(rect.x + width / 2, rect.y - distance);
- outDir.set(0, -1);
- break;
- case 'bottom':
- outPt.set(rect.x + width / 2, rect.y + height + distance);
- outDir.set(0, 1);
- break;
- case 'left':
- outPt.set(rect.x - distance, rect.y + height / 2);
- outDir.set(-1, 0);
- break;
- case 'right':
- outPt.set(rect.x + width + distance, rect.y + height / 2);
- outDir.set(1, 0);
- break;
- }
- }
- function projectPointToArc(cx, cy, r, startAngle, endAngle, anticlockwise, x, y, out) {
- x -= cx;
- y -= cy;
- var d = Math.sqrt(x * x + y * y);
- x /= d;
- y /= d; // Intersect point.
- var ox = x * r + cx;
- var oy = y * r + cy;
- if (Math.abs(startAngle - endAngle) % PI2 < 1e-4) {
- // Is a circle
- out[0] = ox;
- out[1] = oy;
- return d - r;
- }
- if (anticlockwise) {
- var tmp = startAngle;
- startAngle = normalizeRadian(endAngle);
- endAngle = normalizeRadian(tmp);
- } else {
- startAngle = normalizeRadian(startAngle);
- endAngle = normalizeRadian(endAngle);
- }
- if (startAngle > endAngle) {
- endAngle += PI2;
- }
- var angle = Math.atan2(y, x);
- if (angle < 0) {
- angle += PI2;
- }
- if (angle >= startAngle && angle <= endAngle || angle + PI2 >= startAngle && angle + PI2 <= endAngle) {
- // Project point is on the arc.
- out[0] = ox;
- out[1] = oy;
- return d - r;
- }
- var x1 = r * Math.cos(startAngle) + cx;
- var y1 = r * Math.sin(startAngle) + cy;
- var x2 = r * Math.cos(endAngle) + cx;
- var y2 = r * Math.sin(endAngle) + cy;
- var d1 = (x1 - x) * (x1 - x) + (y1 - y) * (y1 - y);
- var d2 = (x2 - x) * (x2 - x) + (y2 - y) * (y2 - y);
- if (d1 < d2) {
- out[0] = x1;
- out[1] = y1;
- return Math.sqrt(d1);
- } else {
- out[0] = x2;
- out[1] = y2;
- return Math.sqrt(d2);
- }
- }
- function projectPointToLine(x1, y1, x2, y2, x, y, out, limitToEnds) {
- var dx = x - x1;
- var dy = y - y1;
- var dx1 = x2 - x1;
- var dy1 = y2 - y1;
- var lineLen = Math.sqrt(dx1 * dx1 + dy1 * dy1);
- dx1 /= lineLen;
- dy1 /= lineLen; // dot product
- var projectedLen = dx * dx1 + dy * dy1;
- var t = projectedLen / lineLen;
- if (limitToEnds) {
- t = Math.min(Math.max(t, 0), 1);
- }
- t *= lineLen;
- var ox = out[0] = x1 + t * dx1;
- var oy = out[1] = y1 + t * dy1;
- return Math.sqrt((ox - x) * (ox - x) + (oy - y) * (oy - y));
- }
- function projectPointToRect(x1, y1, width, height, x, y, out) {
- if (width < 0) {
- x1 = x1 + width;
- width = -width;
- }
- if (height < 0) {
- y1 = y1 + height;
- height = -height;
- }
- var x2 = x1 + width;
- var y2 = y1 + height;
- var ox = out[0] = Math.min(Math.max(x, x1), x2);
- var oy = out[1] = Math.min(Math.max(y, y1), y2);
- return Math.sqrt((ox - x) * (ox - x) + (oy - y) * (oy - y));
- }
- var tmpPt = [];
- function nearestPointOnRect(pt, rect, out) {
- var dist = projectPointToRect(rect.x, rect.y, rect.width, rect.height, pt.x, pt.y, tmpPt);
- out.set(tmpPt[0], tmpPt[1]);
- return dist;
- }
- /**
- * Calculate min distance corresponding point.
- * This method won't evaluate if point is in the path.
- */
- function nearestPointOnPath(pt, path, out) {
- var xi = 0;
- var yi = 0;
- var x0 = 0;
- var y0 = 0;
- var x1;
- var y1;
- var minDist = Infinity;
- var data = path.data;
- var x = pt.x;
- var y = pt.y;
- for (var i = 0; i < data.length;) {
- var cmd = data[i++];
- if (i === 1) {
- xi = data[i];
- yi = data[i + 1];
- x0 = xi;
- y0 = yi;
- }
- var d = minDist;
- switch (cmd) {
- case CMD.M:
- // moveTo 命令重新创建一个新的 subpath, 并且更新新的起点
- // 在 closePath 的时候使用
- x0 = data[i++];
- y0 = data[i++];
- xi = x0;
- yi = y0;
- break;
- case CMD.L:
- d = projectPointToLine(xi, yi, data[i], data[i + 1], x, y, tmpPt, true);
- xi = data[i++];
- yi = data[i++];
- break;
- case CMD.C:
- d = cubicProjectPoint(xi, yi, data[i++], data[i++], data[i++], data[i++], data[i], data[i + 1], x, y, tmpPt);
- xi = data[i++];
- yi = data[i++];
- break;
- case CMD.Q:
- d = quadraticProjectPoint(xi, yi, data[i++], data[i++], data[i], data[i + 1], x, y, tmpPt);
- xi = data[i++];
- yi = data[i++];
- break;
- case CMD.A:
- // TODO Arc 判断的开销比较大
- var cx = data[i++];
- var cy = data[i++];
- var rx = data[i++];
- var ry = data[i++];
- var theta = data[i++];
- var dTheta = data[i++]; // TODO Arc 旋转
- i += 1;
- var anticlockwise = !!(1 - data[i++]);
- x1 = Math.cos(theta) * rx + cx;
- y1 = Math.sin(theta) * ry + cy; // 不是直接使用 arc 命令
- if (i <= 1) {
- // 第一个命令起点还未定义
- x0 = x1;
- y0 = y1;
- } // zr 使用scale来模拟椭圆, 这里也对x做一定的缩放
- var _x = (x - cx) * ry / rx + cx;
- d = projectPointToArc(cx, cy, ry, theta, theta + dTheta, anticlockwise, _x, y, tmpPt);
- xi = Math.cos(theta + dTheta) * rx + cx;
- yi = Math.sin(theta + dTheta) * ry + cy;
- break;
- case CMD.R:
- x0 = xi = data[i++];
- y0 = yi = data[i++];
- var width = data[i++];
- var height = data[i++];
- d = projectPointToRect(x0, y0, width, height, x, y, tmpPt);
- break;
- case CMD.Z:
- d = projectPointToLine(xi, yi, x0, y0, x, y, tmpPt, true);
- xi = x0;
- yi = y0;
- break;
- }
- if (d < minDist) {
- minDist = d;
- out.set(tmpPt[0], tmpPt[1]);
- }
- }
- return minDist;
- } // Temporal variable for intermediate usage.
- var pt0 = new Point();
- var pt1 = new Point();
- var pt2 = new Point();
- var dir = new Point();
- var dir2 = new Point();
- /**
- * Calculate a proper guide line based on the label position and graphic element definition
- * @param label
- * @param labelRect
- * @param target
- * @param targetRect
- */
- export function updateLabelLinePoints(target, labelLineModel) {
- if (!target) {
- return;
- }
- var labelLine = target.getTextGuideLine();
- var label = target.getTextContent(); // Needs to create text guide in each charts.
- if (!(label && labelLine)) {
- return;
- }
- var labelGuideConfig = target.textGuideLineConfig || {};
- var points = [[0, 0], [0, 0], [0, 0]];
- var searchSpace = labelGuideConfig.candidates || DEFAULT_SEARCH_SPACE;
- var labelRect = label.getBoundingRect().clone();
- labelRect.applyTransform(label.getComputedTransform());
- var minDist = Infinity;
- var anchorPoint = labelGuideConfig.anchor;
- var targetTransform = target.getComputedTransform();
- var targetInversedTransform = targetTransform && invert([], targetTransform);
- var len = labelLineModel.get('length2') || 0;
- if (anchorPoint) {
- pt2.copy(anchorPoint);
- }
- for (var i = 0; i < searchSpace.length; i++) {
- var candidate = searchSpace[i];
- getCandidateAnchor(candidate, 0, labelRect, pt0, dir);
- Point.scaleAndAdd(pt1, pt0, dir, len); // Transform to target coord space.
- pt1.transform(targetInversedTransform); // Note: getBoundingRect will ensure the `path` being created.
- var boundingRect = target.getBoundingRect();
- var dist = anchorPoint ? anchorPoint.distance(pt1) : target instanceof Path ? nearestPointOnPath(pt1, target.path, pt2) : nearestPointOnRect(pt1, boundingRect, pt2); // TODO pt2 is in the path
- if (dist < minDist) {
- minDist = dist; // Transform back to global space.
- pt1.transform(targetTransform);
- pt2.transform(targetTransform);
- pt2.toArray(points[0]);
- pt1.toArray(points[1]);
- pt0.toArray(points[2]);
- }
- }
- limitTurnAngle(points, labelLineModel.get('minTurnAngle'));
- labelLine.setShape({
- points: points
- });
- } // Temporal variable for the limitTurnAngle function
- var tmpArr = [];
- var tmpProjPoint = new Point();
- /**
- * Reduce the line segment attached to the label to limit the turn angle between two segments.
- * @param linePoints
- * @param minTurnAngle Radian of minimum turn angle. 0 - 180
- */
- export function limitTurnAngle(linePoints, minTurnAngle) {
- if (!(minTurnAngle <= 180 && minTurnAngle > 0)) {
- return;
- }
- minTurnAngle = minTurnAngle / 180 * Math.PI; // The line points can be
- // /pt1----pt2 (label)
- // /
- // pt0/
- pt0.fromArray(linePoints[0]);
- pt1.fromArray(linePoints[1]);
- pt2.fromArray(linePoints[2]);
- Point.sub(dir, pt0, pt1);
- Point.sub(dir2, pt2, pt1);
- var len1 = dir.len();
- var len2 = dir2.len();
- if (len1 < 1e-3 || len2 < 1e-3) {
- return;
- }
- dir.scale(1 / len1);
- dir2.scale(1 / len2);
- var angleCos = dir.dot(dir2);
- var minTurnAngleCos = Math.cos(minTurnAngle);
- if (minTurnAngleCos < angleCos) {
- // Smaller than minTurnAngle
- // Calculate project point of pt0 on pt1-pt2
- var d = projectPointToLine(pt1.x, pt1.y, pt2.x, pt2.y, pt0.x, pt0.y, tmpArr, false);
- tmpProjPoint.fromArray(tmpArr); // Calculate new projected length with limited minTurnAngle and get the new connect point
- tmpProjPoint.scaleAndAdd(dir2, d / Math.tan(Math.PI - minTurnAngle)); // Limit the new calculated connect point between pt1 and pt2.
- var t = pt2.x !== pt1.x ? (tmpProjPoint.x - pt1.x) / (pt2.x - pt1.x) : (tmpProjPoint.y - pt1.y) / (pt2.y - pt1.y);
- if (isNaN(t)) {
- return;
- }
- if (t < 0) {
- Point.copy(tmpProjPoint, pt1);
- } else if (t > 1) {
- Point.copy(tmpProjPoint, pt2);
- }
- tmpProjPoint.toArray(linePoints[1]);
- }
- }
- /**
- * Limit the angle of line and the surface
- * @param maxSurfaceAngle Radian of minimum turn angle. 0 - 180. 0 is same direction to normal. 180 is opposite
- */
- export function limitSurfaceAngle(linePoints, surfaceNormal, maxSurfaceAngle) {
- if (!(maxSurfaceAngle <= 180 && maxSurfaceAngle > 0)) {
- return;
- }
- maxSurfaceAngle = maxSurfaceAngle / 180 * Math.PI;
- pt0.fromArray(linePoints[0]);
- pt1.fromArray(linePoints[1]);
- pt2.fromArray(linePoints[2]);
- Point.sub(dir, pt1, pt0);
- Point.sub(dir2, pt2, pt1);
- var len1 = dir.len();
- var len2 = dir2.len();
- if (len1 < 1e-3 || len2 < 1e-3) {
- return;
- }
- dir.scale(1 / len1);
- dir2.scale(1 / len2);
- var angleCos = dir.dot(surfaceNormal);
- var maxSurfaceAngleCos = Math.cos(maxSurfaceAngle);
- if (angleCos < maxSurfaceAngleCos) {
- // Calculate project point of pt0 on pt1-pt2
- var d = projectPointToLine(pt1.x, pt1.y, pt2.x, pt2.y, pt0.x, pt0.y, tmpArr, false);
- tmpProjPoint.fromArray(tmpArr);
- var HALF_PI = Math.PI / 2;
- var angle2 = Math.acos(dir2.dot(surfaceNormal));
- var newAngle = HALF_PI + angle2 - maxSurfaceAngle;
- if (newAngle >= HALF_PI) {
- // parallel
- Point.copy(tmpProjPoint, pt2);
- } else {
- // Calculate new projected length with limited minTurnAngle and get the new connect point
- tmpProjPoint.scaleAndAdd(dir2, d / Math.tan(Math.PI / 2 - newAngle)); // Limit the new calculated connect point between pt1 and pt2.
- var t = pt2.x !== pt1.x ? (tmpProjPoint.x - pt1.x) / (pt2.x - pt1.x) : (tmpProjPoint.y - pt1.y) / (pt2.y - pt1.y);
- if (isNaN(t)) {
- return;
- }
- if (t < 0) {
- Point.copy(tmpProjPoint, pt1);
- } else if (t > 1) {
- Point.copy(tmpProjPoint, pt2);
- }
- }
- tmpProjPoint.toArray(linePoints[1]);
- }
- }
- function setLabelLineState(labelLine, ignore, stateName, stateModel) {
- var isNormal = stateName === 'normal';
- var stateObj = isNormal ? labelLine : labelLine.ensureState(stateName); // Make sure display.
- stateObj.ignore = ignore; // Set smooth
- var smooth = stateModel.get('smooth');
- if (smooth && smooth === true) {
- smooth = 0.3;
- }
- stateObj.shape = stateObj.shape || {};
- if (smooth > 0) {
- stateObj.shape.smooth = smooth;
- }
- var styleObj = stateModel.getModel('lineStyle').getLineStyle();
- isNormal ? labelLine.useStyle(styleObj) : stateObj.style = styleObj;
- }
- function buildLabelLinePath(path, shape) {
- var smooth = shape.smooth;
- var points = shape.points;
- if (!points) {
- return;
- }
- path.moveTo(points[0][0], points[0][1]);
- if (smooth > 0 && points.length >= 3) {
- var len1 = vector.dist(points[0], points[1]);
- var len2 = vector.dist(points[1], points[2]);
- if (!len1 || !len2) {
- path.lineTo(points[1][0], points[1][1]);
- path.lineTo(points[2][0], points[2][1]);
- return;
- }
- var moveLen = Math.min(len1, len2) * smooth;
- var midPoint0 = vector.lerp([], points[1], points[0], moveLen / len1);
- var midPoint2 = vector.lerp([], points[1], points[2], moveLen / len2);
- var midPoint1 = vector.lerp([], midPoint0, midPoint2, 0.5);
- path.bezierCurveTo(midPoint0[0], midPoint0[1], midPoint0[0], midPoint0[1], midPoint1[0], midPoint1[1]);
- path.bezierCurveTo(midPoint2[0], midPoint2[1], midPoint2[0], midPoint2[1], points[2][0], points[2][1]);
- } else {
- for (var i = 1; i < points.length; i++) {
- path.lineTo(points[i][0], points[i][1]);
- }
- }
- }
- /**
- * Create a label line if necessary and set it's style.
- */
- export function setLabelLineStyle(targetEl, statesModels, defaultStyle) {
- var labelLine = targetEl.getTextGuideLine();
- var label = targetEl.getTextContent();
- if (!label) {
- // Not show label line if there is no label.
- if (labelLine) {
- targetEl.removeTextGuideLine();
- }
- return;
- }
- var normalModel = statesModels.normal;
- var showNormal = normalModel.get('show');
- var labelIgnoreNormal = label.ignore;
- for (var i = 0; i < DISPLAY_STATES.length; i++) {
- var stateName = DISPLAY_STATES[i];
- var stateModel = statesModels[stateName];
- var isNormal = stateName === 'normal';
- if (stateModel) {
- var stateShow = stateModel.get('show');
- var isLabelIgnored = isNormal ? labelIgnoreNormal : retrieve2(label.states[stateName] && label.states[stateName].ignore, labelIgnoreNormal);
- if (isLabelIgnored // Not show when label is not shown in this state.
- || !retrieve2(stateShow, showNormal) // Use normal state by default if not set.
- ) {
- var stateObj = isNormal ? labelLine : labelLine && labelLine.states[stateName];
- if (stateObj) {
- stateObj.ignore = true;
- }
- continue;
- } // Create labelLine if not exists
- if (!labelLine) {
- labelLine = new Polyline();
- targetEl.setTextGuideLine(labelLine); // Reset state of normal because it's new created.
- // NOTE: NORMAL should always been the first!
- if (!isNormal && (labelIgnoreNormal || !showNormal)) {
- setLabelLineState(labelLine, true, 'normal', statesModels.normal);
- } // Use same state proxy.
- if (targetEl.stateProxy) {
- labelLine.stateProxy = targetEl.stateProxy;
- }
- }
- setLabelLineState(labelLine, false, stateName, stateModel);
- }
- }
- if (labelLine) {
- defaults(labelLine.style, defaultStyle); // Not fill.
- labelLine.style.fill = null;
- var showAbove = normalModel.get('showAbove');
- var labelLineConfig = targetEl.textGuideLineConfig = targetEl.textGuideLineConfig || {};
- labelLineConfig.showAbove = showAbove || false; // Custom the buildPath.
- labelLine.buildPath = buildLabelLinePath;
- }
- }
- export function getLabelLineStatesModels(itemModel, labelLineName) {
- labelLineName = labelLineName || 'labelLine';
- var statesModels = {
- normal: itemModel.getModel(labelLineName)
- };
- for (var i = 0; i < SPECIAL_STATES.length; i++) {
- var stateName = SPECIAL_STATES[i];
- statesModels[stateName] = itemModel.getModel([stateName, labelLineName]);
- }
- return statesModels;
- }
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