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- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- /**
- * AUTO-GENERATED FILE. DO NOT MODIFY.
- */
- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- import { assert, isArray } from 'zrender/lib/core/util.js';
- ;
- /**
- * @param {Object} define
- * @return See the return of `createTask`.
- */
- export function createTask(define) {
- return new Task(define);
- }
- var Task =
- /** @class */
- function () {
- function Task(define) {
- define = define || {};
- this._reset = define.reset;
- this._plan = define.plan;
- this._count = define.count;
- this._onDirty = define.onDirty;
- this._dirty = true;
- }
- /**
- * @param step Specified step.
- * @param skip Skip customer perform call.
- * @param modBy Sampling window size.
- * @param modDataCount Sampling count.
- * @return whether unfinished.
- */
- Task.prototype.perform = function (performArgs) {
- var upTask = this._upstream;
- var skip = performArgs && performArgs.skip; // TODO some refactor.
- // Pull data. Must pull data each time, because context.data
- // may be updated by Series.setData.
- if (this._dirty && upTask) {
- var context = this.context;
- context.data = context.outputData = upTask.context.outputData;
- }
- if (this.__pipeline) {
- this.__pipeline.currentTask = this;
- }
- var planResult;
- if (this._plan && !skip) {
- planResult = this._plan(this.context);
- } // Support sharding by mod, which changes the render sequence and makes the rendered graphic
- // elements uniformed distributed when progress, especially when moving or zooming.
- var lastModBy = normalizeModBy(this._modBy);
- var lastModDataCount = this._modDataCount || 0;
- var modBy = normalizeModBy(performArgs && performArgs.modBy);
- var modDataCount = performArgs && performArgs.modDataCount || 0;
- if (lastModBy !== modBy || lastModDataCount !== modDataCount) {
- planResult = 'reset';
- }
- function normalizeModBy(val) {
- !(val >= 1) && (val = 1); // jshint ignore:line
- return val;
- }
- var forceFirstProgress;
- if (this._dirty || planResult === 'reset') {
- this._dirty = false;
- forceFirstProgress = this._doReset(skip);
- }
- this._modBy = modBy;
- this._modDataCount = modDataCount;
- var step = performArgs && performArgs.step;
- if (upTask) {
- if (process.env.NODE_ENV !== 'production') {
- assert(upTask._outputDueEnd != null);
- }
- this._dueEnd = upTask._outputDueEnd;
- } // DataTask or overallTask
- else {
- if (process.env.NODE_ENV !== 'production') {
- assert(!this._progress || this._count);
- }
- this._dueEnd = this._count ? this._count(this.context) : Infinity;
- } // Note: Stubs, that its host overall task let it has progress, has progress.
- // If no progress, pass index from upstream to downstream each time plan called.
- if (this._progress) {
- var start = this._dueIndex;
- var end = Math.min(step != null ? this._dueIndex + step : Infinity, this._dueEnd);
- if (!skip && (forceFirstProgress || start < end)) {
- var progress = this._progress;
- if (isArray(progress)) {
- for (var i = 0; i < progress.length; i++) {
- this._doProgress(progress[i], start, end, modBy, modDataCount);
- }
- } else {
- this._doProgress(progress, start, end, modBy, modDataCount);
- }
- }
- this._dueIndex = end; // If no `outputDueEnd`, assume that output data and
- // input data is the same, so use `dueIndex` as `outputDueEnd`.
- var outputDueEnd = this._settedOutputEnd != null ? this._settedOutputEnd : end;
- if (process.env.NODE_ENV !== 'production') {
- // ??? Can not rollback.
- assert(outputDueEnd >= this._outputDueEnd);
- }
- this._outputDueEnd = outputDueEnd;
- } else {
- // (1) Some overall task has no progress.
- // (2) Stubs, that its host overall task do not let it has progress, has no progress.
- // This should always be performed so it can be passed to downstream.
- this._dueIndex = this._outputDueEnd = this._settedOutputEnd != null ? this._settedOutputEnd : this._dueEnd;
- }
- return this.unfinished();
- };
- Task.prototype.dirty = function () {
- this._dirty = true;
- this._onDirty && this._onDirty(this.context);
- };
- Task.prototype._doProgress = function (progress, start, end, modBy, modDataCount) {
- iterator.reset(start, end, modBy, modDataCount);
- this._callingProgress = progress;
- this._callingProgress({
- start: start,
- end: end,
- count: end - start,
- next: iterator.next
- }, this.context);
- };
- Task.prototype._doReset = function (skip) {
- this._dueIndex = this._outputDueEnd = this._dueEnd = 0;
- this._settedOutputEnd = null;
- var progress;
- var forceFirstProgress;
- if (!skip && this._reset) {
- progress = this._reset(this.context);
- if (progress && progress.progress) {
- forceFirstProgress = progress.forceFirstProgress;
- progress = progress.progress;
- } // To simplify no progress checking, array must has item.
- if (isArray(progress) && !progress.length) {
- progress = null;
- }
- }
- this._progress = progress;
- this._modBy = this._modDataCount = null;
- var downstream = this._downstream;
- downstream && downstream.dirty();
- return forceFirstProgress;
- };
- Task.prototype.unfinished = function () {
- return this._progress && this._dueIndex < this._dueEnd;
- };
- /**
- * @param downTask The downstream task.
- * @return The downstream task.
- */
- Task.prototype.pipe = function (downTask) {
- if (process.env.NODE_ENV !== 'production') {
- assert(downTask && !downTask._disposed && downTask !== this);
- } // If already downstream, do not dirty downTask.
- if (this._downstream !== downTask || this._dirty) {
- this._downstream = downTask;
- downTask._upstream = this;
- downTask.dirty();
- }
- };
- Task.prototype.dispose = function () {
- if (this._disposed) {
- return;
- }
- this._upstream && (this._upstream._downstream = null);
- this._downstream && (this._downstream._upstream = null);
- this._dirty = false;
- this._disposed = true;
- };
- Task.prototype.getUpstream = function () {
- return this._upstream;
- };
- Task.prototype.getDownstream = function () {
- return this._downstream;
- };
- Task.prototype.setOutputEnd = function (end) {
- // This only happens in dataTask, dataZoom, map, currently.
- // where dataZoom do not set end each time, but only set
- // when reset. So we should record the set end, in case
- // that the stub of dataZoom perform again and earse the
- // set end by upstream.
- this._outputDueEnd = this._settedOutputEnd = end;
- };
- return Task;
- }();
- export { Task };
- var iterator = function () {
- var end;
- var current;
- var modBy;
- var modDataCount;
- var winCount;
- var it = {
- reset: function (s, e, sStep, sCount) {
- current = s;
- end = e;
- modBy = sStep;
- modDataCount = sCount;
- winCount = Math.ceil(modDataCount / modBy);
- it.next = modBy > 1 && modDataCount > 0 ? modNext : sequentialNext;
- }
- };
- return it;
- function sequentialNext() {
- return current < end ? current++ : null;
- }
- function modNext() {
- var dataIndex = current % winCount * modBy + Math.ceil(current / winCount);
- var result = current >= end ? null : dataIndex < modDataCount ? dataIndex // If modDataCount is smaller than data.count() (consider `appendData` case),
- // Use normal linear rendering mode.
- : current;
- current++;
- return result;
- }
- }(); // -----------------------------------------------------------------------------
- // For stream debug (Should be commented out after used!)
- // @usage: printTask(this, 'begin');
- // @usage: printTask(this, null, {someExtraProp});
- // @usage: Use `__idxInPipeline` as conditional breakpiont.
- //
- // window.printTask = function (task: any, prefix: string, extra: { [key: string]: unknown }): void {
- // window.ecTaskUID == null && (window.ecTaskUID = 0);
- // task.uidDebug == null && (task.uidDebug = `task_${window.ecTaskUID++}`);
- // task.agent && task.agent.uidDebug == null && (task.agent.uidDebug = `task_${window.ecTaskUID++}`);
- // let props = [];
- // if (task.__pipeline) {
- // let val = `${task.__idxInPipeline}/${task.__pipeline.tail.__idxInPipeline} ${task.agent ? '(stub)' : ''}`;
- // props.push({text: '__idxInPipeline/total', value: val});
- // } else {
- // let stubCount = 0;
- // task.agentStubMap.each(() => stubCount++);
- // props.push({text: 'idx', value: `overall (stubs: ${stubCount})`});
- // }
- // props.push({text: 'uid', value: task.uidDebug});
- // if (task.__pipeline) {
- // props.push({text: 'pipelineId', value: task.__pipeline.id});
- // task.agent && props.push(
- // {text: 'stubFor', value: task.agent.uidDebug}
- // );
- // }
- // props.push(
- // {text: 'dirty', value: task._dirty},
- // {text: 'dueIndex', value: task._dueIndex},
- // {text: 'dueEnd', value: task._dueEnd},
- // {text: 'outputDueEnd', value: task._outputDueEnd}
- // );
- // if (extra) {
- // Object.keys(extra).forEach(key => {
- // props.push({text: key, value: extra[key]});
- // });
- // }
- // let args = ['color: blue'];
- // let msg = `%c[${prefix || 'T'}] %c` + props.map(item => (
- // args.push('color: green', 'color: red'),
- // `${item.text}: %c${item.value}`
- // )).join('%c, ');
- // console.log.apply(console, [msg].concat(args));
- // // console.log(this);
- // };
- // window.printPipeline = function (task: any, prefix: string) {
- // const pipeline = task.__pipeline;
- // let currTask = pipeline.head;
- // while (currTask) {
- // window.printTask(currTask, prefix);
- // currTask = currTask._downstream;
- // }
- // };
- // window.showChain = function (chainHeadTask) {
- // var chain = [];
- // var task = chainHeadTask;
- // while (task) {
- // chain.push({
- // task: task,
- // up: task._upstream,
- // down: task._downstream,
- // idxInPipeline: task.__idxInPipeline
- // });
- // task = task._downstream;
- // }
- // return chain;
- // };
- // window.findTaskInChain = function (task, chainHeadTask) {
- // let chain = window.showChain(chainHeadTask);
- // let result = [];
- // for (let i = 0; i < chain.length; i++) {
- // let chainItem = chain[i];
- // if (chainItem.task === task) {
- // result.push(i);
- // }
- // }
- // return result;
- // };
- // window.printChainAEachInChainB = function (chainHeadTaskA, chainHeadTaskB) {
- // let chainA = window.showChain(chainHeadTaskA);
- // for (let i = 0; i < chainA.length; i++) {
- // console.log('chainAIdx:', i, 'inChainB:', window.findTaskInChain(chainA[i].task, chainHeadTaskB));
- // }
- // };
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