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- export function create(x, y) {
- if (x == null) {
- x = 0;
- }
- if (y == null) {
- y = 0;
- }
- return [x, y];
- }
- export function copy(out, v) {
- out[0] = v[0];
- out[1] = v[1];
- return out;
- }
- export function clone(v) {
- return [v[0], v[1]];
- }
- export function set(out, a, b) {
- out[0] = a;
- out[1] = b;
- return out;
- }
- export function add(out, v1, v2) {
- out[0] = v1[0] + v2[0];
- out[1] = v1[1] + v2[1];
- return out;
- }
- export function scaleAndAdd(out, v1, v2, a) {
- out[0] = v1[0] + v2[0] * a;
- out[1] = v1[1] + v2[1] * a;
- return out;
- }
- export function sub(out, v1, v2) {
- out[0] = v1[0] - v2[0];
- out[1] = v1[1] - v2[1];
- return out;
- }
- export function len(v) {
- return Math.sqrt(lenSquare(v));
- }
- export var length = len;
- export function lenSquare(v) {
- return v[0] * v[0] + v[1] * v[1];
- }
- export var lengthSquare = lenSquare;
- export function mul(out, v1, v2) {
- out[0] = v1[0] * v2[0];
- out[1] = v1[1] * v2[1];
- return out;
- }
- export function div(out, v1, v2) {
- out[0] = v1[0] / v2[0];
- out[1] = v1[1] / v2[1];
- return out;
- }
- export function dot(v1, v2) {
- return v1[0] * v2[0] + v1[1] * v2[1];
- }
- export function scale(out, v, s) {
- out[0] = v[0] * s;
- out[1] = v[1] * s;
- return out;
- }
- export function normalize(out, v) {
- var d = len(v);
- if (d === 0) {
- out[0] = 0;
- out[1] = 0;
- }
- else {
- out[0] = v[0] / d;
- out[1] = v[1] / d;
- }
- return out;
- }
- export function distance(v1, v2) {
- return Math.sqrt((v1[0] - v2[0]) * (v1[0] - v2[0])
- + (v1[1] - v2[1]) * (v1[1] - v2[1]));
- }
- export var dist = distance;
- export function distanceSquare(v1, v2) {
- return (v1[0] - v2[0]) * (v1[0] - v2[0])
- + (v1[1] - v2[1]) * (v1[1] - v2[1]);
- }
- export var distSquare = distanceSquare;
- export function negate(out, v) {
- out[0] = -v[0];
- out[1] = -v[1];
- return out;
- }
- export function lerp(out, v1, v2, t) {
- out[0] = v1[0] + t * (v2[0] - v1[0]);
- out[1] = v1[1] + t * (v2[1] - v1[1]);
- return out;
- }
- export function applyTransform(out, v, m) {
- var x = v[0];
- var y = v[1];
- out[0] = m[0] * x + m[2] * y + m[4];
- out[1] = m[1] * x + m[3] * y + m[5];
- return out;
- }
- export function min(out, v1, v2) {
- out[0] = Math.min(v1[0], v2[0]);
- out[1] = Math.min(v1[1], v2[1]);
- return out;
- }
- export function max(out, v1, v2) {
- out[0] = Math.max(v1[0], v2[0]);
- out[1] = Math.max(v1[1], v2[1]);
- return out;
- }
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