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- import * as matrix from './matrix.js';
- import Point from './Point.js';
- var mathMin = Math.min;
- var mathMax = Math.max;
- var lt = new Point();
- var rb = new Point();
- var lb = new Point();
- var rt = new Point();
- var minTv = new Point();
- var maxTv = new Point();
- var BoundingRect = (function () {
- function BoundingRect(x, y, width, height) {
- if (width < 0) {
- x = x + width;
- width = -width;
- }
- if (height < 0) {
- y = y + height;
- height = -height;
- }
- this.x = x;
- this.y = y;
- this.width = width;
- this.height = height;
- }
- BoundingRect.prototype.union = function (other) {
- var x = mathMin(other.x, this.x);
- var y = mathMin(other.y, this.y);
- if (isFinite(this.x) && isFinite(this.width)) {
- this.width = mathMax(other.x + other.width, this.x + this.width) - x;
- }
- else {
- this.width = other.width;
- }
- if (isFinite(this.y) && isFinite(this.height)) {
- this.height = mathMax(other.y + other.height, this.y + this.height) - y;
- }
- else {
- this.height = other.height;
- }
- this.x = x;
- this.y = y;
- };
- BoundingRect.prototype.applyTransform = function (m) {
- BoundingRect.applyTransform(this, this, m);
- };
- BoundingRect.prototype.calculateTransform = function (b) {
- var a = this;
- var sx = b.width / a.width;
- var sy = b.height / a.height;
- var m = matrix.create();
- matrix.translate(m, m, [-a.x, -a.y]);
- matrix.scale(m, m, [sx, sy]);
- matrix.translate(m, m, [b.x, b.y]);
- return m;
- };
- BoundingRect.prototype.intersect = function (b, mtv) {
- if (!b) {
- return false;
- }
- if (!(b instanceof BoundingRect)) {
- b = BoundingRect.create(b);
- }
- var a = this;
- var ax0 = a.x;
- var ax1 = a.x + a.width;
- var ay0 = a.y;
- var ay1 = a.y + a.height;
- var bx0 = b.x;
- var bx1 = b.x + b.width;
- var by0 = b.y;
- var by1 = b.y + b.height;
- var overlap = !(ax1 < bx0 || bx1 < ax0 || ay1 < by0 || by1 < ay0);
- if (mtv) {
- var dMin = Infinity;
- var dMax = 0;
- var d0 = Math.abs(ax1 - bx0);
- var d1 = Math.abs(bx1 - ax0);
- var d2 = Math.abs(ay1 - by0);
- var d3 = Math.abs(by1 - ay0);
- var dx = Math.min(d0, d1);
- var dy = Math.min(d2, d3);
- if (ax1 < bx0 || bx1 < ax0) {
- if (dx > dMax) {
- dMax = dx;
- if (d0 < d1) {
- Point.set(maxTv, -d0, 0);
- }
- else {
- Point.set(maxTv, d1, 0);
- }
- }
- }
- else {
- if (dx < dMin) {
- dMin = dx;
- if (d0 < d1) {
- Point.set(minTv, d0, 0);
- }
- else {
- Point.set(minTv, -d1, 0);
- }
- }
- }
- if (ay1 < by0 || by1 < ay0) {
- if (dy > dMax) {
- dMax = dy;
- if (d2 < d3) {
- Point.set(maxTv, 0, -d2);
- }
- else {
- Point.set(maxTv, 0, d3);
- }
- }
- }
- else {
- if (dx < dMin) {
- dMin = dx;
- if (d2 < d3) {
- Point.set(minTv, 0, d2);
- }
- else {
- Point.set(minTv, 0, -d3);
- }
- }
- }
- }
- if (mtv) {
- Point.copy(mtv, overlap ? minTv : maxTv);
- }
- return overlap;
- };
- BoundingRect.prototype.contain = function (x, y) {
- var rect = this;
- return x >= rect.x
- && x <= (rect.x + rect.width)
- && y >= rect.y
- && y <= (rect.y + rect.height);
- };
- BoundingRect.prototype.clone = function () {
- return new BoundingRect(this.x, this.y, this.width, this.height);
- };
- BoundingRect.prototype.copy = function (other) {
- BoundingRect.copy(this, other);
- };
- BoundingRect.prototype.plain = function () {
- return {
- x: this.x,
- y: this.y,
- width: this.width,
- height: this.height
- };
- };
- BoundingRect.prototype.isFinite = function () {
- return isFinite(this.x)
- && isFinite(this.y)
- && isFinite(this.width)
- && isFinite(this.height);
- };
- BoundingRect.prototype.isZero = function () {
- return this.width === 0 || this.height === 0;
- };
- BoundingRect.create = function (rect) {
- return new BoundingRect(rect.x, rect.y, rect.width, rect.height);
- };
- BoundingRect.copy = function (target, source) {
- target.x = source.x;
- target.y = source.y;
- target.width = source.width;
- target.height = source.height;
- };
- BoundingRect.applyTransform = function (target, source, m) {
- if (!m) {
- if (target !== source) {
- BoundingRect.copy(target, source);
- }
- return;
- }
- if (m[1] < 1e-5 && m[1] > -1e-5 && m[2] < 1e-5 && m[2] > -1e-5) {
- var sx = m[0];
- var sy = m[3];
- var tx = m[4];
- var ty = m[5];
- target.x = source.x * sx + tx;
- target.y = source.y * sy + ty;
- target.width = source.width * sx;
- target.height = source.height * sy;
- if (target.width < 0) {
- target.x += target.width;
- target.width = -target.width;
- }
- if (target.height < 0) {
- target.y += target.height;
- target.height = -target.height;
- }
- return;
- }
- lt.x = lb.x = source.x;
- lt.y = rt.y = source.y;
- rb.x = rt.x = source.x + source.width;
- rb.y = lb.y = source.y + source.height;
- lt.transform(m);
- rt.transform(m);
- rb.transform(m);
- lb.transform(m);
- target.x = mathMin(lt.x, rb.x, lb.x, rt.x);
- target.y = mathMin(lt.y, rb.y, lb.y, rt.y);
- var maxX = mathMax(lt.x, rb.x, lb.x, rt.x);
- var maxY = mathMax(lt.y, rb.y, lb.y, rt.y);
- target.width = maxX - target.x;
- target.height = maxY - target.y;
- };
- return BoundingRect;
- }());
- export default BoundingRect;
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