/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /** * AUTO-GENERATED FILE. DO NOT MODIFY. */ /* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ import { __extends } from "tslib"; /** * Line path for bezier and straight line draw */ import * as graphic from '../../util/graphic.js'; import * as vec2 from 'zrender/lib/core/vector.js'; var straightLineProto = graphic.Line.prototype; var bezierCurveProto = graphic.BezierCurve.prototype; var StraightLineShape = /** @class */ function () { function StraightLineShape() { // Start point this.x1 = 0; this.y1 = 0; // End point this.x2 = 0; this.y2 = 0; this.percent = 1; } return StraightLineShape; }(); var CurveShape = /** @class */ function (_super) { __extends(CurveShape, _super); function CurveShape() { return _super !== null && _super.apply(this, arguments) || this; } return CurveShape; }(StraightLineShape); function isStraightLine(shape) { return isNaN(+shape.cpx1) || isNaN(+shape.cpy1); } var ECLinePath = /** @class */ function (_super) { __extends(ECLinePath, _super); function ECLinePath(opts) { var _this = _super.call(this, opts) || this; _this.type = 'ec-line'; return _this; } ECLinePath.prototype.getDefaultStyle = function () { return { stroke: '#000', fill: null }; }; ECLinePath.prototype.getDefaultShape = function () { return new StraightLineShape(); }; ECLinePath.prototype.buildPath = function (ctx, shape) { if (isStraightLine(shape)) { straightLineProto.buildPath.call(this, ctx, shape); } else { bezierCurveProto.buildPath.call(this, ctx, shape); } }; ECLinePath.prototype.pointAt = function (t) { if (isStraightLine(this.shape)) { return straightLineProto.pointAt.call(this, t); } else { return bezierCurveProto.pointAt.call(this, t); } }; ECLinePath.prototype.tangentAt = function (t) { var shape = this.shape; var p = isStraightLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t); return vec2.normalize(p, p); }; return ECLinePath; }(graphic.Path); export default ECLinePath;