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- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- var zrUtil = require("zrender/lib/core/util");
- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- /* global Uint8ClampedArray */
- var GRADIENT_LEVELS = 256;
- /**
- * Heatmap Chart
- *
- * @class
- */
- function Heatmap() {
- var canvas = zrUtil.createCanvas();
- this.canvas = canvas;
- this.blurSize = 30;
- this.pointSize = 20;
- this.maxOpacity = 1;
- this.minOpacity = 0;
- this._gradientPixels = {};
- }
- Heatmap.prototype = {
- /**
- * Renders Heatmap and returns the rendered canvas
- * @param {Array} data array of data, each has x, y, value
- * @param {number} width canvas width
- * @param {number} height canvas height
- */
- update: function (data, width, height, normalize, colorFunc, isInRange) {
- var brush = this._getBrush();
- var gradientInRange = this._getGradient(data, colorFunc, 'inRange');
- var gradientOutOfRange = this._getGradient(data, colorFunc, 'outOfRange');
- var r = this.pointSize + this.blurSize;
- var canvas = this.canvas;
- var ctx = canvas.getContext('2d');
- var len = data.length;
- canvas.width = width;
- canvas.height = height;
- for (var i = 0; i < len; ++i) {
- var p = data[i];
- var x = p[0];
- var y = p[1];
- var value = p[2]; // calculate alpha using value
- var alpha = normalize(value); // draw with the circle brush with alpha
- ctx.globalAlpha = alpha;
- ctx.drawImage(brush, x - r, y - r);
- }
- if (!canvas.width || !canvas.height) {
- // Avoid "Uncaught DOMException: Failed to execute 'getImageData' on
- // 'CanvasRenderingContext2D': The source height is 0."
- return canvas;
- } // colorize the canvas using alpha value and set with gradient
- var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
- var pixels = imageData.data;
- var offset = 0;
- var pixelLen = pixels.length;
- var minOpacity = this.minOpacity;
- var maxOpacity = this.maxOpacity;
- var diffOpacity = maxOpacity - minOpacity;
- while (offset < pixelLen) {
- var alpha = pixels[offset + 3] / 256;
- var gradientOffset = Math.floor(alpha * (GRADIENT_LEVELS - 1)) * 4; // Simple optimize to ignore the empty data
- if (alpha > 0) {
- var gradient = isInRange(alpha) ? gradientInRange : gradientOutOfRange; // Any alpha > 0 will be mapped to [minOpacity, maxOpacity]
- alpha > 0 && (alpha = alpha * diffOpacity + minOpacity);
- pixels[offset++] = gradient[gradientOffset];
- pixels[offset++] = gradient[gradientOffset + 1];
- pixels[offset++] = gradient[gradientOffset + 2];
- pixels[offset++] = gradient[gradientOffset + 3] * alpha * 256;
- } else {
- offset += 4;
- }
- }
- ctx.putImageData(imageData, 0, 0);
- return canvas;
- },
- /**
- * get canvas of a black circle brush used for canvas to draw later
- * @private
- * @returns {Object} circle brush canvas
- */
- _getBrush: function () {
- var brushCanvas = this._brushCanvas || (this._brushCanvas = zrUtil.createCanvas()); // set brush size
- var r = this.pointSize + this.blurSize;
- var d = r * 2;
- brushCanvas.width = d;
- brushCanvas.height = d;
- var ctx = brushCanvas.getContext('2d');
- ctx.clearRect(0, 0, d, d); // in order to render shadow without the distinct circle,
- // draw the distinct circle in an invisible place,
- // and use shadowOffset to draw shadow in the center of the canvas
- ctx.shadowOffsetX = d;
- ctx.shadowBlur = this.blurSize; // draw the shadow in black, and use alpha and shadow blur to generate
- // color in color map
- ctx.shadowColor = '#000'; // draw circle in the left to the canvas
- ctx.beginPath();
- ctx.arc(-r, r, this.pointSize, 0, Math.PI * 2, true);
- ctx.closePath();
- ctx.fill();
- return brushCanvas;
- },
- /**
- * get gradient color map
- * @private
- */
- _getGradient: function (data, colorFunc, state) {
- var gradientPixels = this._gradientPixels;
- var pixelsSingleState = gradientPixels[state] || (gradientPixels[state] = new Uint8ClampedArray(256 * 4));
- var color = [0, 0, 0, 0];
- var off = 0;
- for (var i = 0; i < 256; i++) {
- colorFunc[state](i / 255, true, color);
- pixelsSingleState[off++] = color[0];
- pixelsSingleState[off++] = color[1];
- pixelsSingleState[off++] = color[2];
- pixelsSingleState[off++] = color[3];
- }
- return pixelsSingleState;
- }
- };
- var _default = Heatmap;
- module.exports = _default;
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