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- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- var vec2 = require("zrender/lib/core/vector");
- /*
- * Licensed to the Apache Software Foundation (ASF) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. The ASF licenses this file
- * to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
- /*
- * A third-party license is embeded for some of the code in this file:
- * Some formulas were originally copied from "d3.js" with some
- * modifications made for this project.
- * (See more details in the comment of the method "step" below.)
- * The use of the source code of this file is also subject to the terms
- * and consitions of the license of "d3.js" (BSD-3Clause, see
- * </licenses/LICENSE-d3>).
- */
- var scaleAndAdd = vec2.scaleAndAdd; // function adjacentNode(n, e) {
- // return e.n1 === n ? e.n2 : e.n1;
- // }
- function forceLayout(nodes, edges, opts) {
- var rect = opts.rect;
- var width = rect.width;
- var height = rect.height;
- var center = [rect.x + width / 2, rect.y + height / 2]; // var scale = opts.scale || 1;
- var gravity = opts.gravity == null ? 0.1 : opts.gravity; // for (var i = 0; i < edges.length; i++) {
- // var e = edges[i];
- // var n1 = e.n1;
- // var n2 = e.n2;
- // n1.edges = n1.edges || [];
- // n2.edges = n2.edges || [];
- // n1.edges.push(e);
- // n2.edges.push(e);
- // }
- // Init position
- for (var i = 0; i < nodes.length; i++) {
- var n = nodes[i];
- if (!n.p) {
- n.p = vec2.create(width * (Math.random() - 0.5) + center[0], height * (Math.random() - 0.5) + center[1]);
- }
- n.pp = vec2.clone(n.p);
- n.edges = null;
- } // Formula in 'Graph Drawing by Force-directed Placement'
- // var k = scale * Math.sqrt(width * height / nodes.length);
- // var k2 = k * k;
- var initialFriction = opts.friction == null ? 0.6 : opts.friction;
- var friction = initialFriction;
- return {
- warmUp: function () {
- friction = initialFriction * 0.8;
- },
- setFixed: function (idx) {
- nodes[idx].fixed = true;
- },
- setUnfixed: function (idx) {
- nodes[idx].fixed = false;
- },
- /**
- * Some formulas were originally copied from "d3.js"
- * https://github.com/d3/d3/blob/b516d77fb8566b576088e73410437494717ada26/src/layout/force.js
- * with some modifications made for this project.
- * See the license statement at the head of this file.
- */
- step: function (cb) {
- var v12 = [];
- var nLen = nodes.length;
- for (var i = 0; i < edges.length; i++) {
- var e = edges[i];
- if (e.ignoreForceLayout) {
- continue;
- }
- var n1 = e.n1;
- var n2 = e.n2;
- vec2.sub(v12, n2.p, n1.p);
- var d = vec2.len(v12) - e.d;
- var w = n2.w / (n1.w + n2.w);
- if (isNaN(w)) {
- w = 0;
- }
- vec2.normalize(v12, v12);
- !n1.fixed && scaleAndAdd(n1.p, n1.p, v12, w * d * friction);
- !n2.fixed && scaleAndAdd(n2.p, n2.p, v12, -(1 - w) * d * friction);
- } // Gravity
- for (var i = 0; i < nLen; i++) {
- var n = nodes[i];
- if (!n.fixed) {
- vec2.sub(v12, center, n.p); // var d = vec2.len(v12);
- // vec2.scale(v12, v12, 1 / d);
- // var gravityFactor = gravity;
- scaleAndAdd(n.p, n.p, v12, gravity * friction);
- }
- } // Repulsive
- // PENDING
- for (var i = 0; i < nLen; i++) {
- var n1 = nodes[i];
- for (var j = i + 1; j < nLen; j++) {
- var n2 = nodes[j];
- vec2.sub(v12, n2.p, n1.p);
- var d = vec2.len(v12);
- if (d === 0) {
- // Random repulse
- vec2.set(v12, Math.random() - 0.5, Math.random() - 0.5);
- d = 1;
- }
- var repFact = (n1.rep + n2.rep) / d / d;
- !n1.fixed && scaleAndAdd(n1.pp, n1.pp, v12, repFact);
- !n2.fixed && scaleAndAdd(n2.pp, n2.pp, v12, -repFact);
- }
- }
- var v = [];
- for (var i = 0; i < nLen; i++) {
- var n = nodes[i];
- if (!n.fixed) {
- vec2.sub(v, n.p, n.pp);
- scaleAndAdd(n.p, n.p, v, friction);
- vec2.copy(n.pp, n.p);
- }
- }
- friction = friction * 0.992;
- cb && cb(nodes, edges, friction < 0.01);
- }
- };
- }
- exports.forceLayout = forceLayout;
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