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- var Path = require("../Path");
- /**
- * n角星(n>3)
- * @module zrender/graphic/shape/Star
- */
- var PI = Math.PI;
- var cos = Math.cos;
- var sin = Math.sin;
- var _default = Path.extend({
- type: 'star',
- shape: {
- cx: 0,
- cy: 0,
- n: 3,
- r0: null,
- r: 0
- },
- buildPath: function (ctx, shape) {
- var n = shape.n;
- if (!n || n < 2) {
- return;
- }
- var x = shape.cx;
- var y = shape.cy;
- var r = shape.r;
- var r0 = shape.r0; // 如果未指定内部顶点外接圆半径,则自动计算
- if (r0 == null) {
- r0 = n > 4 // 相隔的外部顶点的连线的交点,
- // 被取为内部交点,以此计算r0
- ? r * cos(2 * PI / n) / cos(PI / n) // 二三四角星的特殊处理
- : r / 3;
- }
- var dStep = PI / n;
- var deg = -PI / 2;
- var xStart = x + r * cos(deg);
- var yStart = y + r * sin(deg);
- deg += dStep; // 记录边界点,用于判断inside
- ctx.moveTo(xStart, yStart);
- for (var i = 0, end = n * 2 - 1, ri; i < end; i++) {
- ri = i % 2 === 0 ? r0 : r;
- ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));
- deg += dStep;
- }
- ctx.closePath();
- }
- });
- module.exports = _default;
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