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- /**
- * Sub-pixel optimize for canvas rendering, prevent from blur
- * when rendering a thin vertical/horizontal line.
- */
- var round = Math.round;
- /**
- * Sub pixel optimize line for canvas
- *
- * @param {Object} outputShape The modification will be performed on `outputShape`.
- * `outputShape` and `inputShape` can be the same object.
- * `outputShape` object can be used repeatly, because all of
- * the `x1`, `x2`, `y1`, `y2` will be assigned in this method.
- * @param {Object} [inputShape]
- * @param {number} [inputShape.x1]
- * @param {number} [inputShape.y1]
- * @param {number} [inputShape.x2]
- * @param {number} [inputShape.y2]
- * @param {Object} [style]
- * @param {number} [style.lineWidth] If `null`/`undefined`/`0`, do not optimize.
- */
- function subPixelOptimizeLine(outputShape, inputShape, style) {
- if (!inputShape) {
- return;
- }
- var x1 = inputShape.x1;
- var x2 = inputShape.x2;
- var y1 = inputShape.y1;
- var y2 = inputShape.y2;
- outputShape.x1 = x1;
- outputShape.x2 = x2;
- outputShape.y1 = y1;
- outputShape.y2 = y2;
- var lineWidth = style && style.lineWidth;
- if (!lineWidth) {
- return;
- }
- if (round(x1 * 2) === round(x2 * 2)) {
- outputShape.x1 = outputShape.x2 = subPixelOptimize(x1, lineWidth, true);
- }
- if (round(y1 * 2) === round(y2 * 2)) {
- outputShape.y1 = outputShape.y2 = subPixelOptimize(y1, lineWidth, true);
- }
- }
- /**
- * Sub pixel optimize rect for canvas
- *
- * @param {Object} outputShape The modification will be performed on `outputShape`.
- * `outputShape` and `inputShape` can be the same object.
- * `outputShape` object can be used repeatly, because all of
- * the `x`, `y`, `width`, `height` will be assigned in this method.
- * @param {Object} [inputShape]
- * @param {number} [inputShape.x]
- * @param {number} [inputShape.y]
- * @param {number} [inputShape.width]
- * @param {number} [inputShape.height]
- * @param {Object} [style]
- * @param {number} [style.lineWidth] If `null`/`undefined`/`0`, do not optimize.
- */
- function subPixelOptimizeRect(outputShape, inputShape, style) {
- if (!inputShape) {
- return;
- }
- var originX = inputShape.x;
- var originY = inputShape.y;
- var originWidth = inputShape.width;
- var originHeight = inputShape.height;
- outputShape.x = originX;
- outputShape.y = originY;
- outputShape.width = originWidth;
- outputShape.height = originHeight;
- var lineWidth = style && style.lineWidth;
- if (!lineWidth) {
- return;
- }
- outputShape.x = subPixelOptimize(originX, lineWidth, true);
- outputShape.y = subPixelOptimize(originY, lineWidth, true);
- outputShape.width = Math.max(subPixelOptimize(originX + originWidth, lineWidth, false) - outputShape.x, originWidth === 0 ? 0 : 1);
- outputShape.height = Math.max(subPixelOptimize(originY + originHeight, lineWidth, false) - outputShape.y, originHeight === 0 ? 0 : 1);
- }
- /**
- * Sub pixel optimize for canvas
- *
- * @param {number} position Coordinate, such as x, y
- * @param {number} lineWidth If `null`/`undefined`/`0`, do not optimize.
- * @param {boolean=} positiveOrNegative Default false (negative).
- * @return {number} Optimized position.
- */
- function subPixelOptimize(position, lineWidth, positiveOrNegative) {
- if (!lineWidth) {
- return position;
- } // Assure that (position + lineWidth / 2) is near integer edge,
- // otherwise line will be fuzzy in canvas.
- var doubledPosition = round(position * 2);
- return (doubledPosition + round(lineWidth)) % 2 === 0 ? doubledPosition / 2 : (doubledPosition + (positiveOrNegative ? 1 : -1)) / 2;
- }
- exports.subPixelOptimizeLine = subPixelOptimizeLine;
- exports.subPixelOptimizeRect = subPixelOptimizeRect;
- exports.subPixelOptimize = subPixelOptimize;
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