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							- /**
 
-  * @param {Object} ctx
 
-  * @param {Object} shape
 
-  * @param {number} shape.x
 
-  * @param {number} shape.y
 
-  * @param {number} shape.width
 
-  * @param {number} shape.height
 
-  * @param {number} shape.r
 
-  */
 
- function buildPath(ctx, shape) {
 
-   var x = shape.x;
 
-   var y = shape.y;
 
-   var width = shape.width;
 
-   var height = shape.height;
 
-   var r = shape.r;
 
-   var r1;
 
-   var r2;
 
-   var r3;
 
-   var r4; // Convert width and height to positive for better borderRadius
 
-   if (width < 0) {
 
-     x = x + width;
 
-     width = -width;
 
-   }
 
-   if (height < 0) {
 
-     y = y + height;
 
-     height = -height;
 
-   }
 
-   if (typeof r === 'number') {
 
-     r1 = r2 = r3 = r4 = r;
 
-   } else if (r instanceof Array) {
 
-     if (r.length === 1) {
 
-       r1 = r2 = r3 = r4 = r[0];
 
-     } else if (r.length === 2) {
 
-       r1 = r3 = r[0];
 
-       r2 = r4 = r[1];
 
-     } else if (r.length === 3) {
 
-       r1 = r[0];
 
-       r2 = r4 = r[1];
 
-       r3 = r[2];
 
-     } else {
 
-       r1 = r[0];
 
-       r2 = r[1];
 
-       r3 = r[2];
 
-       r4 = r[3];
 
-     }
 
-   } else {
 
-     r1 = r2 = r3 = r4 = 0;
 
-   }
 
-   var total;
 
-   if (r1 + r2 > width) {
 
-     total = r1 + r2;
 
-     r1 *= width / total;
 
-     r2 *= width / total;
 
-   }
 
-   if (r3 + r4 > width) {
 
-     total = r3 + r4;
 
-     r3 *= width / total;
 
-     r4 *= width / total;
 
-   }
 
-   if (r2 + r3 > height) {
 
-     total = r2 + r3;
 
-     r2 *= height / total;
 
-     r3 *= height / total;
 
-   }
 
-   if (r1 + r4 > height) {
 
-     total = r1 + r4;
 
-     r1 *= height / total;
 
-     r4 *= height / total;
 
-   }
 
-   ctx.moveTo(x + r1, y);
 
-   ctx.lineTo(x + width - r2, y);
 
-   r2 !== 0 && ctx.arc(x + width - r2, y + r2, r2, -Math.PI / 2, 0);
 
-   ctx.lineTo(x + width, y + height - r3);
 
-   r3 !== 0 && ctx.arc(x + width - r3, y + height - r3, r3, 0, Math.PI / 2);
 
-   ctx.lineTo(x + r4, y + height);
 
-   r4 !== 0 && ctx.arc(x + r4, y + height - r4, r4, Math.PI / 2, Math.PI);
 
-   ctx.lineTo(x, y + r1);
 
-   r1 !== 0 && ctx.arc(x + r1, y + r1, r1, Math.PI, Math.PI * 1.5);
 
- }
 
- exports.buildPath = buildPath;
 
 
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