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- var smoothSpline = require("./smoothSpline");
- var smoothBezier = require("./smoothBezier");
- function buildPath(ctx, shape, closePath) {
- var points = shape.points;
- var smooth = shape.smooth;
- if (points && points.length >= 2) {
- if (smooth && smooth !== 'spline') {
- var controlPoints = smoothBezier(points, smooth, closePath, shape.smoothConstraint);
- ctx.moveTo(points[0][0], points[0][1]);
- var len = points.length;
- for (var i = 0; i < (closePath ? len : len - 1); i++) {
- var cp1 = controlPoints[i * 2];
- var cp2 = controlPoints[i * 2 + 1];
- var p = points[(i + 1) % len];
- ctx.bezierCurveTo(cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]);
- }
- } else {
- if (smooth === 'spline') {
- points = smoothSpline(points, closePath);
- }
- ctx.moveTo(points[0][0], points[0][1]);
- for (var i = 1, l = points.length; i < l; i++) {
- ctx.lineTo(points[i][0], points[i][1]);
- }
- }
- closePath && ctx.closePath();
- }
- }
- exports.buildPath = buildPath;
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