LinePath.js 2.7 KB

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  1. /*
  2. * Licensed to the Apache Software Foundation (ASF) under one
  3. * or more contributor license agreements. See the NOTICE file
  4. * distributed with this work for additional information
  5. * regarding copyright ownership. The ASF licenses this file
  6. * to you under the Apache License, Version 2.0 (the
  7. * "License"); you may not use this file except in compliance
  8. * with the License. You may obtain a copy of the License at
  9. *
  10. * http://www.apache.org/licenses/LICENSE-2.0
  11. *
  12. * Unless required by applicable law or agreed to in writing,
  13. * software distributed under the License is distributed on an
  14. * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  15. * KIND, either express or implied. See the License for the
  16. * specific language governing permissions and limitations
  17. * under the License.
  18. */
  19. var graphic = require("../../util/graphic");
  20. var vec2 = require("zrender/lib/core/vector");
  21. /*
  22. * Licensed to the Apache Software Foundation (ASF) under one
  23. * or more contributor license agreements. See the NOTICE file
  24. * distributed with this work for additional information
  25. * regarding copyright ownership. The ASF licenses this file
  26. * to you under the Apache License, Version 2.0 (the
  27. * "License"); you may not use this file except in compliance
  28. * with the License. You may obtain a copy of the License at
  29. *
  30. * http://www.apache.org/licenses/LICENSE-2.0
  31. *
  32. * Unless required by applicable law or agreed to in writing,
  33. * software distributed under the License is distributed on an
  34. * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  35. * KIND, either express or implied. See the License for the
  36. * specific language governing permissions and limitations
  37. * under the License.
  38. */
  39. /**
  40. * Line path for bezier and straight line draw
  41. */
  42. var straightLineProto = graphic.Line.prototype;
  43. var bezierCurveProto = graphic.BezierCurve.prototype;
  44. function isLine(shape) {
  45. return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
  46. }
  47. var _default = graphic.extendShape({
  48. type: 'ec-line',
  49. style: {
  50. stroke: '#000',
  51. fill: null
  52. },
  53. shape: {
  54. x1: 0,
  55. y1: 0,
  56. x2: 0,
  57. y2: 0,
  58. percent: 1,
  59. cpx1: null,
  60. cpy1: null
  61. },
  62. buildPath: function (ctx, shape) {
  63. this[isLine(shape) ? '_buildPathLine' : '_buildPathCurve'](ctx, shape);
  64. },
  65. _buildPathLine: straightLineProto.buildPath,
  66. _buildPathCurve: bezierCurveProto.buildPath,
  67. pointAt: function (t) {
  68. return this[isLine(this.shape) ? '_pointAtLine' : '_pointAtCurve'](t);
  69. },
  70. _pointAtLine: straightLineProto.pointAt,
  71. _pointAtCurve: bezierCurveProto.pointAt,
  72. tangentAt: function (t) {
  73. var shape = this.shape;
  74. var p = isLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : this._tangentAtCurve(t);
  75. return vec2.normalize(p, p);
  76. },
  77. _tangentAtCurve: bezierCurveProto.tangentAt
  78. });
  79. module.exports = _default;