/* global Float32Array */ var ArrayCtor = typeof Float32Array === 'undefined' ? Array : Float32Array; /** * 创建一个向量 * @param {number} [x=0] * @param {number} [y=0] * @return {Vector2} */ function create(x, y) { var out = new ArrayCtor(2); if (x == null) { x = 0; } if (y == null) { y = 0; } out[0] = x; out[1] = y; return out; } /** * 复制向量数据 * @param {Vector2} out * @param {Vector2} v * @return {Vector2} */ function copy(out, v) { out[0] = v[0]; out[1] = v[1]; return out; } /** * 克隆一个向量 * @param {Vector2} v * @return {Vector2} */ function clone(v) { var out = new ArrayCtor(2); out[0] = v[0]; out[1] = v[1]; return out; } /** * 设置向量的两个项 * @param {Vector2} out * @param {number} a * @param {number} b * @return {Vector2} 结果 */ function set(out, a, b) { out[0] = a; out[1] = b; return out; } /** * 向量相加 * @param {Vector2} out * @param {Vector2} v1 * @param {Vector2} v2 */ function add(out, v1, v2) { out[0] = v1[0] + v2[0]; out[1] = v1[1] + v2[1]; return out; } /** * 向量缩放后相加 * @param {Vector2} out * @param {Vector2} v1 * @param {Vector2} v2 * @param {number} a */ function scaleAndAdd(out, v1, v2, a) { out[0] = v1[0] + v2[0] * a; out[1] = v1[1] + v2[1] * a; return out; } /** * 向量相减 * @param {Vector2} out * @param {Vector2} v1 * @param {Vector2} v2 */ function sub(out, v1, v2) { out[0] = v1[0] - v2[0]; out[1] = v1[1] - v2[1]; return out; } /** * 向量长度 * @param {Vector2} v * @return {number} */ function len(v) { return Math.sqrt(lenSquare(v)); } var length = len; // jshint ignore:line /** * 向量长度平方 * @param {Vector2} v * @return {number} */ function lenSquare(v) { return v[0] * v[0] + v[1] * v[1]; } var lengthSquare = lenSquare; /** * 向量乘法 * @param {Vector2} out * @param {Vector2} v1 * @param {Vector2} v2 */ function mul(out, v1, v2) { out[0] = v1[0] * v2[0]; out[1] = v1[1] * v2[1]; return out; } /** * 向量除法 * @param {Vector2} out * @param {Vector2} v1 * @param {Vector2} v2 */ function div(out, v1, v2) { out[0] = v1[0] / v2[0]; out[1] = v1[1] / v2[1]; return out; } /** * 向量点乘 * @param {Vector2} v1 * @param {Vector2} v2 * @return {number} */ function dot(v1, v2) { return v1[0] * v2[0] + v1[1] * v2[1]; } /** * 向量缩放 * @param {Vector2} out * @param {Vector2} v * @param {number} s */ function scale(out, v, s) { out[0] = v[0] * s; out[1] = v[1] * s; return out; } /** * 向量归一化 * @param {Vector2} out * @param {Vector2} v */ function normalize(out, v) { var d = len(v); if (d === 0) { out[0] = 0; out[1] = 0; } else { out[0] = v[0] / d; out[1] = v[1] / d; } return out; } /** * 计算向量间距离 * @param {Vector2} v1 * @param {Vector2} v2 * @return {number} */ function distance(v1, v2) { return Math.sqrt((v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1])); } var dist = distance; /** * 向量距离平方 * @param {Vector2} v1 * @param {Vector2} v2 * @return {number} */ function distanceSquare(v1, v2) { return (v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]); } var distSquare = distanceSquare; /** * 求负向量 * @param {Vector2} out * @param {Vector2} v */ function negate(out, v) { out[0] = -v[0]; out[1] = -v[1]; return out; } /** * 插值两个点 * @param {Vector2} out * @param {Vector2} v1 * @param {Vector2} v2 * @param {number} t */ function lerp(out, v1, v2, t) { out[0] = v1[0] + t * (v2[0] - v1[0]); out[1] = v1[1] + t * (v2[1] - v1[1]); return out; } /** * 矩阵左乘向量 * @param {Vector2} out * @param {Vector2} v * @param {Vector2} m */ function applyTransform(out, v, m) { var x = v[0]; var y = v[1]; out[0] = m[0] * x + m[2] * y + m[4]; out[1] = m[1] * x + m[3] * y + m[5]; return out; } /** * 求两个向量最小值 * @param {Vector2} out * @param {Vector2} v1 * @param {Vector2} v2 */ function min(out, v1, v2) { out[0] = Math.min(v1[0], v2[0]); out[1] = Math.min(v1[1], v2[1]); return out; } /** * 求两个向量最大值 * @param {Vector2} out * @param {Vector2} v1 * @param {Vector2} v2 */ function max(out, v1, v2) { out[0] = Math.max(v1[0], v2[0]); out[1] = Math.max(v1[1], v2[1]); return out; } exports.create = create; exports.copy = copy; exports.clone = clone; exports.set = set; exports.add = add; exports.scaleAndAdd = scaleAndAdd; exports.sub = sub; exports.len = len; exports.length = length; exports.lenSquare = lenSquare; exports.lengthSquare = lengthSquare; exports.mul = mul; exports.div = div; exports.dot = dot; exports.scale = scale; exports.normalize = normalize; exports.distance = distance; exports.dist = dist; exports.distanceSquare = distanceSquare; exports.distSquare = distSquare; exports.negate = negate; exports.lerp = lerp; exports.applyTransform = applyTransform; exports.min = min; exports.max = max;