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- #ifndef DISPLAY_H
- #define DISPLAY_H
- #include <lvgl.h>
- #include <esp_timer.h>
- #include <esp_log.h>
- #include <esp_pm.h>
- #include <string>
- #include <chrono>
- struct DisplayFonts {
- const lv_font_t* text_font = nullptr;
- const lv_font_t* icon_font = nullptr;
- const lv_font_t* emoji_font = nullptr;
- };
- class Display {
- public:
- Display();
- virtual ~Display();
- virtual void SetStatus(const char* status);
- virtual void ShowNotification(const char* notification, int duration_ms = 3000);
- virtual void ShowNotification(const std::string ¬ification, int duration_ms = 3000);
- virtual void SetEmotion(const char* emotion);
- virtual void SetChatMessage(const char* role, const char* content);
- virtual void SetIcon(const char* icon);
- virtual void SetPreviewImage(const lv_img_dsc_t* image);
- virtual void SetTheme(const std::string& theme_name);
- virtual std::string GetTheme() { return current_theme_name_; }
- virtual void UpdateStatusBar(bool update_all = false);
- virtual void ShowStandbyScreen(bool show);
- inline int width() const { return width_; }
- inline int height() const { return height_; }
- protected:
- int width_ = 0;
- int height_ = 0;
-
- esp_pm_lock_handle_t pm_lock_ = nullptr;
- lv_display_t *display_ = nullptr;
- lv_obj_t *emotion_label_ = nullptr;
- lv_obj_t *network_label_ = nullptr;
- lv_obj_t *status_label_ = nullptr;
- lv_obj_t *notification_label_ = nullptr;
- lv_obj_t *mute_label_ = nullptr;
- lv_obj_t *battery_label_ = nullptr;
- lv_obj_t* chat_message_label_ = nullptr;
- lv_obj_t* low_battery_popup_ = nullptr;
- lv_obj_t* low_battery_label_ = nullptr;
-
- const char* battery_icon_ = nullptr;
- const char* network_icon_ = nullptr;
- bool muted_ = false;
- std::string current_theme_name_;
- std::chrono::system_clock::time_point last_status_update_time_;
- esp_timer_handle_t notification_timer_ = nullptr;
- friend class DisplayLockGuard;
- virtual bool Lock(int timeout_ms = 0) = 0;
- virtual void Unlock() = 0;
- };
- class DisplayLockGuard {
- public:
- DisplayLockGuard(Display *display) : display_(display) {
- if (!display_->Lock(30000)) {
- ESP_LOGE("Display", "Failed to lock display");
- }
- }
- ~DisplayLockGuard() {
- display_->Unlock();
- }
- private:
- Display *display_;
- };
- class NoDisplay : public Display {
- private:
- virtual bool Lock(int timeout_ms = 0) override {
- return true;
- }
- virtual void Unlock() override {}
- };
- #endif
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