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- #pragma once
- #include "display/lcd_display.h"
- #include <memory>
- #include <functional>
- #include <esp_lcd_panel_io.h>
- #include <esp_lcd_panel_ops.h>
- #include "anim_player.h"
- #include "mmap_generate_emoji.h"
- namespace anim {
- class EmojiPlayer;
- using FlushIoReadyCallback = std::function<bool(esp_lcd_panel_io_handle_t, esp_lcd_panel_io_event_data_t*, void*)>;
- using FlushCallback = std::function<void(anim_player_handle_t, int, int, int, int, const void*)>;
- class EmojiPlayer {
- public:
- EmojiPlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
- ~EmojiPlayer();
- void StartPlayer(int aaf, bool repeat, int fps);
- void StopPlayer();
- private:
- static bool OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx);
- static void OnFlush(anim_player_handle_t handle, int x_start, int y_start, int x_end, int y_end, const void *color_data);
- anim_player_handle_t player_handle_;
- mmap_assets_handle_t assets_handle_;
- };
- class EmojiWidget : public Display {
- public:
- EmojiWidget(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
- virtual ~EmojiWidget();
- virtual void SetEmotion(const char* emotion) override;
- virtual void SetStatus(const char* status) override;
- anim::EmojiPlayer* GetPlayer()
- {
- return player_.get();
- }
- private:
- void InitializePlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
- virtual bool Lock(int timeout_ms = 0) override;
- virtual void Unlock() override;
- std::unique_ptr<anim::EmojiPlayer> player_;
- };
- } // namespace anim
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