#include "no_audio_processor.h" #include #define TAG "NoAudioProcessor" void NoAudioProcessor::Initialize(AudioCodec* codec, int frame_duration_ms) { codec_ = codec; frame_samples_ = frame_duration_ms * 16000 / 1000; } void NoAudioProcessor::Feed(std::vector&& data) { if (!is_running_ || !output_callback_) { return; } if (data.size() != frame_samples_) { ESP_LOGE(TAG, "Feed data size is not equal to frame size, feed size: %u, frame size: %u", data.size(), frame_samples_); return; } if (codec_->input_channels() == 2) { // If input channels is 2, we need to fetch the left channel data auto mono_data = std::vector(data.size() / 2); for (size_t i = 0, j = 0; i < mono_data.size(); ++i, j += 2) { mono_data[i] = data[j]; } output_callback_(std::move(mono_data)); } else { output_callback_(std::move(data)); } } void NoAudioProcessor::Start() { is_running_ = true; } void NoAudioProcessor::Stop() { is_running_ = false; } bool NoAudioProcessor::IsRunning() { return is_running_; } void NoAudioProcessor::OnOutput(std::function&& data)> callback) { output_callback_ = callback; } void NoAudioProcessor::OnVadStateChange(std::function callback) { vad_state_change_callback_ = callback; } size_t NoAudioProcessor::GetFeedSize() { if (!codec_) { return 0; } return frame_samples_; } void NoAudioProcessor::EnableDeviceAec(bool enable) { if (enable) { ESP_LOGE(TAG, "Device AEC is not supported"); } }